Remnant: From the Ashes surprised the world gaming world when it released in 2019. Remnant 2 continues this trend by expanding on an already rock solid foundation of gameplay and world building, by improving pretty much every aspect of the game, putting it on the same shelf as games such as Assassin’s Creed 2 where the sequel was miles better than the original.
A Growing Genre
Remnant: From the Ashes was a game that on release sparked curiosity in a lot of souls fans as before Remnant nobody had even thought of combing shooting with souls like combat and boss battles or thought it would work, but Remnant was a pleasant surprise, and a breath of fresh air. Remnant 2 continues this trend by being an even better new addition to a woefully small genre of souls like shooters. Remnant 2 improves on absolutely every feature of the first game. With smoother combat, more build variety, more complex bosses and better procedural world generation.
Archetypes
Remnant 2 has 5 Archetypes or classes. 4 will be unlocked at the beginning and the 5th you unlock after playing for a bit or immediately if you pre-ordered the game. Each class offers unique abilities and plays a role in the squad. Later in the game you get the abilities to select a second class for yourself this way you get all the benefits of the first class and a few from the second adding more complexity and options to your build crafting. The five Archetypes are:
Gunslinger
A mid-range weapons DPS class. The Gunslinger is a firearms expert and has a number of perks that boost their effectiveness with the weapons in their kit. The Gunslinger is not available at the beginning but unlocked later through gameplay, or unlocked immediately if you pre-ordered the game.
Perks:
- Loaded: When activating any Gunslinger skill, both weapons are instantly reloaded and gain infinite reserve ammo on all weapons for 15 seconds.
- Swift Shot: Gain 15% fire rate, 25% ranged damage, and 5% critical chance for all firearms.
- Posse Up: Ammo pickups award 30% additional ammo per player with the bonus split equally among teammates. Causes ammo boxes to drop additional ammo on the ground.
- Quick Hands: Firearms gain 10% reload speed and the bonus is doubled if the magazine is empty.
- Sleight of Hand: Using a relic reloads the equipped firearm and increases ranged damage by 15% for 10 seconds.
Skills:
- Quick Draw: Pull out your trusty side piece and unload up to 6 rounds from the hip dealing 93 damage per shot.
- Sidewinder: Calls upon the Desert Sidewinder snake to increase ADS movement speed and draw/swap speed by 50%.
- Bullet-storm: Traditional firearms become fully automatic. Bows and crossbows gain 50% increased projectile speed and a 25% critical chance. Increases fire rate by 20% and reload speed by 50% for 20 seconds.
Handler
Our first support class and the easiest class for beginners. The Handler class comes with a companion which can help support you and your team. It is a jack-of-all-trades class, able to damage, support your team, and distract enemies.
Perks:
- Bonded: When the Handler is downed, your companion will attempt to revive them at 50% max heath. Can be used to revive allies with a command, but the downed ally must have a Dragon Heart.
- Pack Hunter: Gain 30% ranged and skill damage and 5% ranged and skill damage and 5% ranged and skill critical change while your companion is active and within 25 meters of the player.
- Spirit of the Wolf: Increases movement speed by 10%. All allies within 10 meters equal the Handler’s movement speed if faster. Reduces the stamina cost of all actions for all allies by 15%.
- Teamwork: Handler and the companion gain 30% increased revive speed. While reviving the Handler and companion receive 25% less damage and the companion gains -1 stagger.
- Best Friend: Using a Relic fully restores your companion’s health and grants then 25% damage 35% damage resistance for 15 seconds.
Skills:
- Guard Dog: Your companion follows you and gains 15% increased threat and all damage to the is reduced by 20%. A single press will cause your companion to engage enemies at a location, while a double press will call your companion back to you. A hold of the command will cause a howl that reduces damage by 15% to all allies within 20 metes and gives your companion additional threat.
- Support Dog: Your companion follows you and continuously heals allies within 3.5 meters for 0.25% of max health per second. A single press will cause the companion to engage enemies near the location. A double press will call the companion back to you and a hold of the button will grant 2% of your max health per second and 25% increased movement speed to all allies within 20 meters.
- Attack Dog: Your companion follows you around and gain 20% damage. A single press engages the companion near the location and a double press returns the companion to your side. A hold of the button increases damage by 20% for all allies within 20 meters.
Challenger
A melee tank focused on dealing close range damage. With heavy armor and strong melee weapons, they are close-to-mid-range fighter focused on surviving and heavy attacks.
Perks:
- Die Hard: When receiving fatal damage, the Challenger becomes invulnerable for five seconds and regenerates 100% of their max health. This can only happen once every ten minutes.
- Close Quarters: Gain up to 40% ranged and melee damage to all enemies within seven meters. Damage bonus tapers off until 13 meters. Critical chance is increased by up to 10% at the same range. This damage is increased with your Challenger Level.
- Intimidating Presence: After activating a Challenger Skill, enemies within ten meters deal 10% less damage for 15 seconds with an additional 2.5% damage reduction per enemy affected (max 10%).
- Powerlifter: Both the additional stamina cost increase for each weight bracket and stamina regen delay are reduced by 50%.
- Face of Danger – Using a Relic within 10m of an enemy grants two stacks of Bulwark and 10% increased damage for ten seconds.
Skills:
- War Stomp: Creates a high-impact tremor that deals 210 damage and additional stagger in a forward cone up to 7.5 meters. It deals damage in all directions at point-blank range.
- Juggernaut: Become nearly unstoppable, gaining Bulwark level 3, 15% increased movement and melee speed, and 50% increased melee damage. Stagger damage is reduced by one. Lasts 25 seconds.
- Rampage: Enters a heightened state of battle which increases fire rate by 15%, reload speed by 20%, and movement speed by 10%. Lasts 20 seconds. Additionally, dealing high damage to enemies grants one stack of Rage which increases ranged damage by 5% per stack. Upon reaching 10 stacks, the Challenger goes Berserk, which reloads their current firearm and doubles Rampage effects for 20 seconds.
Medic
The healer support class. They heal much faster and more efficiently than any other class and can keep their team alive and in the fight.
Perks:
- Regenerator: After restoring 250 total health to allies, regain a spent Relic charge.
- Invigorated: Grants a 25% increase to all damage and 5% critical chance. Damage increases with medic level.
- Benevolence: Increases Relic efficacy by 15% and heals nearby allies for 30% of their total healing value, increasing to 60% for any ally below 35% max health.
- Backbone: Increases the hits Medix can take before losing grey health by 2.
- Benefactor: Increases Relic use speed by 20%. Relic use gains -1 stagger.
Skills:
- Wellspring: The Medic channels healing energy into their fist, punching a hole in the ground to create a three-meter healing spring AOE which restores 10.5 health per second and greatly increases Blight decay rate.
- Healing Shield: The medic quickly expels healing energy to shield all allies within 25 meters for 100% of their max health for ten seconds. While shielded, allies regenerate 30% of their max health over the duration.
- Redemption: The medic unleashes a 30-meter shockwave that revives downed allies and restores 75% max health over ten seconds. For each additional one second holding the skill button, the heal gains an additional 75%, up to 300% maximum. Revived allies will only receive 25% of the healing amount. If revived, allies cannot be revived again by Redemption for another 150 seconds. Resets at the Worldstone or on death.
Hunter
The long range DPS the counterpart to the Gunslinger. They can help out their team and deal the most damage to weak points and single target damage.
Perks:
- Dead to Rights: Dealing 55 base ranged weak spot damage extends the duration of active hunter skills by 3.5 seconds. The timer can be extended beyond its initial duration.
- Deadeye: Gain 40% ranged damage, 15% weakspot damage, and 5% ranged critical chance. Damage increases with Hunter level.
- Return To Sender – Kills due to weak spot and critical hits increase ammo drops by 50% and double the chance of ammo drops.
- Urgency: Firearms gain 15% reload speed and 15% increased movement speed after a kill. Lasts five seconds.
- Intuition: Using a relic extends the duration of any active hunter skill by ten seconds. Effect degrades with each subsequent use. Weak spot kills against marked enemies increase speed of the next Relic use within 15 seconds by 5%. racks ten times.
Skills:
- Mark: Spot enemies through walls and boost critical chance from your team by 15% on marked targets.
- Hunter’s Mark – Increases the hunter’s spatial awareness by casting an aura that automatically applies Mark to all enemies within 35 meters. While senses are heightened, Hunter also gains 15% increased ranged and melee damage. Lasts 25 seconds.
- Hunter’s Focus: Heightens the hunter’s senses which causes aiming at an enemy for 0.01 seconds to apply Mark. Continuously aiming down sights uninterrupted and without shooting for one second causes the hunter to enter a Focused state. When Focused weapon speed, recoil, and sway are reduced by 75% and ranged and ranged weak spot damage is boosted by 25%. Ranged critical chance is boosted by 10%. Focused can last for up to ten seconds.
- Hunter’s Shroud: Hunter becomes shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a mod or skill will instantly exit shroud. Exiting shroud applies Mark to all enemies within ten meters and grants Ambush to the hunter for two seconds. Ambush increases ranged and melee damage by 50%, which diminishes over its duration, and applies Mark when enemies are attacked. The hunter will shroud again automatically after 1.15 seconds if no offensive actions are performed.
Procedural Generation
One of the defining features of Remnant: From the Ashes was the procedural generation of its levels. Remnant 2 ups the variety and quality of these levels greatly with each level having so much detail that it’s hard to see which area is handcrafted and which is generated. Combined with the variety of builds this feature ups the replayability of the game to a massive degree. The environmental story telling employed by souls like games is also improved. Remnant 2 has short puzzles and secrets on each level that rewards keen explorers.
Cooperative Multiplayer
Remnant: From the Ashes was praised for its cooperative multiplayer mode. The sequel also supports up to three players in online co-op mode, where players can team up to explore the worlds, share loot, and take on bosses together.
Early Access and Editions
Remnant 2 early access is available to anyone that purchases the Remnant 2 Ultimate Edition. This will unlock the game on Friday, July 21, 2023, three days before its official release on July 25, 2023. Pre-ordering the game also unlocks the Gunslinger class at the beginning of the game.
Remnant 2 has 3 editions at 3 different price points:
Remnant 2 represents the evolution of a gaming franchise, aiming to build upon the success of its predecessor while introducing exciting new features and content. Remnant 2 is available for pre-order right now. The game is set to be released for Windows PC, PlayStation 5 and Xbox Series X and Series S on July 25th, 2023.
If you enjoyed this post, be sure to check out more content on Poggers Memes. Enjoy cooperative games with synergistic abilities? You can check out the best 5 Warframes for a beginner in the new Duviri Paradox update. Or. take a look at Wayfinder, another upcoming co-op RPG.