Titanfall 2 is a first-person shooter game that was released in 2016 by Respawn Entertainment and Electronic Arts. It is the sequel to the original Titanfall, which was a critically acclaimed game that introduced a unique gameplay mechanic of controlling both agile pilots and powerful mechs called Titans. Titanfall 2 improved upon its predecessor in many ways, adding a compelling single-player campaign, expanding the multiplayer modes and customization options, and enhancing the graphics and performance. However, despite being one of the best games of its genre and generation, Titanfall 2 failed to achieve the commercial success it deserved. Why did this happen? In this article we shall discuss this.
THe murder of titanfall
It is a shame that Titanfall 2 did not receive the attention and appreciation it deserved, because it is a masterpiece that showcases the talent and vision of Respawn Entertainment. The single-player campaign is a thrilling adventure that explores the bond between a pilot and his Titan, featuring memorable characters, creative level design, and jaw-dropping set pieces.
The multiplayer mode is a fast-paced and exhilarating experience that combines fluid movement, strategic combat, and diverse gameplay options. The game also has a loyal and passionate community that continues to support it with fan-made content and events. Titanfall 2 is a game that deserves to be played by more people.
The root cause for Titanfalls Failure is Electronic Arts itself. Their poor decision-making left Titanfall dead on arrival despite its quality and here are the reasons why:
Release Timing
One of the main reasons why Titanfall 2 underperformed commercially was its unfortunate release date. The game was launched on October 28, 2016, just one week after Battlefield 1, another first-person shooter game published by Electronic Arts, and one week before Call of Duty: Infinite Warfare, the latest installment of the most popular shooter franchise in the world. This meant that Titanfall 2 had to compete with two juggernauts of the genre, both of which had more established fan bases and marketing budgets. Many potential buyers were either already invested in Battlefield 1 or waiting for Call of Duty: Infinite Warfare, leaving little room for Titanfall 2 to stand out.
Marketing and Promotion
Another reason why Titanfall 2 struggled to sell well was its lack of brand recognition and awareness. The original Titanfall was an Xbox One and PC exclusive, which limited its exposure to a wider audience. Moreover, it did not have a single-player campaign, which alienated some players who preferred a more story-driven experience. Titanfall 2 addressed these issues by adding a single-player campaign and releasing on PlayStation 4 as well, but it was too late to change the perception of the game as a niche multiplayer-only title. Many players who were unfamiliar with the series or uninterested in the first game did not give Titanfall 2 a chance, missing out on one of the most innovative and enjoyable shooters of all time.
Titanfall 2 is a game that proves that quality does not always equal success. It is a game that was overshadowed by its competitors, overlooked by its potential customers. But it is also a game that is loved by those who played it, praised by those who reviewed it, and respected by those who made it. Maybe the series is revitalized with Titanfall 3 in the future.
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